﻿using System;

namespace Valve.VR
{
	// Token: 0x0200056B RID: 1387
	public struct DistortionCoordinates_t
	{
		// Token: 0x0400138D RID: 5005
		public float rfRed0;

		// Token: 0x0400138E RID: 5006
		public float rfRed1;

		// Token: 0x0400138F RID: 5007
		public float rfGreen0;

		// Token: 0x04001390 RID: 5008
		public float rfGreen1;

		// Token: 0x04001391 RID: 5009
		public float rfBlue0;

		// Token: 0x04001392 RID: 5010
		public float rfBlue1;
	}
}
